Monday, September 30, 2013

Game Page with animation

I wanted to keep it fairly simple, due to the fact that this serves a a home page for the game only. I created the animation where the soccer ball appears to be kicked out of the stadium and lands under the game options. After it lands, the ball rolls from side to side before settling in to the middle of the screen. After that the gamer is prompted to select one of the three possible options. 

Wednesday, September 25, 2013

tittle page 1st draft

   I created my game page to be pretty straight forward. With the icon Maracana soccer stadium (setting) in the background, the soccer ball in the middle-ground and the options on the foreground. The options I made green, yellow, blue to give it a Brazil theme. Which is an iconic soccer country and it also goes along with the Maracana stadium as it is placed in Rio, Brazil. My next step will be to make the soccer ball rotate to give the tittle screen come alive.

Title screen research

                                                                                
For my title page, I want to use the Maracana stadium (Setting) as the background. The soccer ball (main object) as the middle-ground and the title and options as the foreground. The layout will be based off of The Cube Runner layout however the options will simple (new game, continue or choose level.)

Tuesday, September 24, 2013

Game design final stage drawing

 

  The basis of my game are the same as the game cube runner. Rather then cubes the soccer ball must dodge defenders, who are made to look like dummies defenders from a training ground. The dummies move side to side to side and faster and faster as you approach the goal. They will also increase in number as you go though the levels. In order to advance, you must avoid all defenders and the goalie  and make it inside the goal.
    The setting is the iconic Maracana soccer stadium in Brazil. This game would consist of a lot of blues (sky), greens (grass) and whites (ball, lines on field, post, flag, clouds). Other colors included are black (ball, crowed, stadium, keeper) and yellow (defenders, flags sun).

Wednesday, September 18, 2013

Color study

My pallet mostly included a lot of green blue and grey. Green was present due to the grass(playing filed), grey the stadium in the middle ground and blue for sky. Other colors such as white (soccer ball) and red (crowd, wall/defender).

Tuesday, September 17, 2013

Final game concept

I want to create a pretty straight -forward game that combined soccer and a favorite game of mine, cube runner. The game would be pretty much cube runner with a soccer concept worked into it. Instead of an arrow figure, I want to make character a soccer player with a ball attached to his feet. He would be dodging defenders rather then blocks. At the end of each level there will be a goal with a goalkeeper and the character must score the goal to get though to the next level. As far as scenery, I want it to simply be a plain soccer field with perhaps the crowed in the background and the obstacles in the foreground. As you get though the levels the defenders will start to move side to side and at faster speeds, the number of defenders will also increase to make it harder as you go on.

Thursday, September 5, 2013

Picture selection

Week02 Thumb nail sketches RPS

I went with the last sketch as I though that it presented the best format for getting in pictures and writing into a limited space. This setup allowed me to use pictures as almost a border and put the writing in a more centralized position. When drawing my thumb nails I tried to switch the headers position in order to see what best caught the eye. 

week02 Rock paper scissors concept phase